GAMES
Playing games is an important part of growing up, it is what most children enjoy doing the most. And as time pass by, as the world changes, these games goes with the flow.
patintero, sipa, touching ball and so on….
-physical games which gives children exercise
-enhanced children social involvement
-gives parents more time to do other things
board games
-requires the use of mental ability
-improve the critical thinking of children
-give security to parents
-led to the sedentary lives of children
1) History of sony playstation
Early playstation to playstation 2
The history of the Playstation begins in 1988 when Sony and Nintendo were working together to develop the Super Disc. The Super Disc was going to be a CD-ROM attachment that was intended to be part of Nintendo’s soon to be released Super Nintendo game. However, Sony and Nintendo parted ways business-wise and the Super Disc was never introduced or used by Nintendo. In 1991, Sony used a modified version of the Super Disk as part of their new game console – the Sony Playstation. Research and development for the PlayStation had began in 1990, headed by Sony engineer, Ken Kutaragi.
Only two hundred models of the first Playstation (that could play Super Nintendo game cartridges) were manufactured by Sony. The original Playstation was designed as a multi-media and multi-purpose entertainment unit. Besides being able to play Super Nintendo games, the Playstation could play audio CDs and could read CDs with computer and video information as well. In 1994, the new PlayStation X (PSX) was released that was no longer compatable with Nintendo game cartridges and only played CD-ROM based games. A smart move that soon made Playstations the best selling game console.
2) Online game
Online games refer to video games that are played over some form of computer network, most commonly the Internet. The expansion of online gaming has reflected the overall expansion of computer networks from small local networks to the Internet and the growth of Internet access itself. Online games can range from simple text based games to games incorporating complex graphics and virtual worlds populated by many players simultaneously. Many online games have associated online communities, making online games a form of social activity beyond single player games.
Early online games
Online games started in the 1980s with MUDs, simple multiplayer text-based games, often played on a BBS using a modem. These games were frequently based on fantasy settings, using rules similar to those in the tabletop role-playing game Dungeons & Dragons. Other styles of games, such as chess, Scrabble clones, and other board games were available. Since continuous connectivity was often expensive as access was frequently charged on a per-minute basis, some games were set up as play-by-email games.
First-person shooter games
During the 1990s, online games started to move from a wide variety of LAN protocols (such as IPX) and onto the Internet using the TCP/IP protocol. Doom popularized the concept of deathmatch, where multiple players battle each other head-to-head, as a new form of online game. Since Doom, most first-person shooter games contain online components to allow deathmatch/arena style play.
Real-time strategy games
Early real-time strategy games often allowed multiplayer play over a modem or local network. As the Internet started to grow during the 1990s, software was developed that would allow players to tunnel the LAN protocols used by the games over the Internet. By the late 1990s, most RTS games had native Internet support, allowing players from all over the globe to play with each other. Services were created to allow players to be automatically matched against another player wishing to play.
Browser games
As the World Wide Web developed and browsers became more sophisticated, people started creating browser games that used a web browser as a client. Simple single player games were made that could be played using a web browser via HTML and HTML scripting technologies.
The development of web based graphics technologies such as Flash and Java allowed browser games to become more complex. These games, also known by their related technology as “Flash games” or “Java games”, became increasingly popular. Many games originally released in the 1980s, such as Pac-Man and Frogger, were recreated as games that could be played using the Flash plugin on a webpage. Most browser games have limited multiplayer play, often being single player games with a high score list shared amongst all players.
Pet games are also very popular amongst the younger generation of online browser games. These games range from the gigantic games with 70 million + users, such as “Neopets” , to the smaller end more community based pet games like Petnebula.com, or TheUltimateHorse.com.
3) Effects/ Advantages/ Disadvantages:
• Some computer games show graphical violence, sexual themes or consumption of drugs and alcohol. Playing violent games leads to increased physiological arousal, Increased aggressive thoughts, feelings, and aggressive behaviors.
• Video games are natural teachers. Children find them highly motivating; by virtue of their interactive nature, children are actively engaged with them; they provide repeated practice; and they include rewards for skillful play.
• Video games have become a popular means of education both in the classroom and in the home. Research has shown that they have been used to teach a wide variety of subjects from fractions and history to flight simulation and building cities, roller coasters, and even families.
• Compared to Console games (PlayStation, Xbox etc.), online gaming has the advantage wherein you can play against other people in the network.
• They are attracted to video gaming simply because it offers such unprecedented ability to interact with large numbers of people engaged simultaneously in a structure environment where they are all involved in the same activity (playing the game).
• Players can develop and test their techniques against an advanced computer player or online against other human players.
History of Computer games
1970’s
• Coin –operated gaming
• Early handhelds- OXO
• First Generation (1972-1977)
On May 1972, video game console was released. It was built using analog electronics, and
was connected to a home television set.
• Second Generation (1977-1983)
In the earliest consoles, the computer code for one or more games was hard coded into
microchips using discrete logic, and no additional games could ever be added. By the
mid-1970’s video games were found on cartridges. Programs were burned onto ROM
chips that were mounted inside plastic cartridge casings that could be plugged into slots
on the console. When the cartridges were plugged in, the general-purpose
microprocessors in the consoles read the cartridge memory and ran whatever program
was stored there.
1980’s
• Hand held LCD games- Nintendo
• Third Generation (1985-1989)
In 1985, the North American video game console market was revived with Nintendo’s
release of its 8-bit console, the Famicom, known outside Asia as Nintendo Entertainment
System (NES). It was bundled with Super Mario Bros. and suddenly became a success.
In the new consoles, the gamepad took over joysticks, paddles, and keypads as the default
game controller included with the system. The gamepad design of an 8 direction D-pad
with 2 or more action buttons became the standard.
1990’s
• Decline of arcades
• Handhelds come of age- release of gameboy
• Fourth Generation (1989-1994)
The Sega Genesis (known elsewhere as the Mega Drive) proved its worth early on after
its debut in 1989. Nintendo responded with its own next generation system known as the
Super NES in 1991. CD-ROM drives were first seen in this generation.
• Fifth Generation (1994-1999)
In 1994-1995, Sega released Sega Saturn and Sony made its debut to the video gaming
scene with the PlayStation. Both consoles used 32-bit technology; the door was open for
3D games, though the Sega Saturn launch in the US started with a controversial advert
launch which saw a PlayStation console being thrown out of a window of a tower block
in an attempt to appeal that the Sega Saturn was much better than the PlayStation.
2000’s
• Sixth Generation (1998-2006)
1998
o Dance Dance Revolution
o Game Boy Color
2000
• Playstation 2
• The Sims
2001
• Game Cube and Game Boy Advance
• Xbox
2003
• Improved Game Boy Advanced SP
• Nokia N-Gage
• Seventh Generation (2004-Present)
2004
o N-Gage QD
o Nintendo DS
2005
• PSP (PlayStation Portable)
• Xbox 360
2006
• Nintendo DS Lite
• Wii (features new controller)
• PlayStation 3
Electronic games
Game boy
a handheld game console developed and manufactured by Nintendo
first released in released on April 21, 1989 in Japan and in August 1989 in the United States
Invented by nintendo employee Gunpei Yokoi (Japan)
thought of a system that should be small, light, inexpensive, and durable, as well as have a varied, recognizable library of games
it has a black and green reflective LCD screen, an eight-way directional pad, two action buttons, and Start and Select buttons.
It plays games from ROM-based media contained in small plastic detachable units called cartridges
originally bundled with the puzzle game Tetris, since Nintendo thought that an addictive puzzle game would get consumers’ attention
cartridge-based system that supported more than four players at one time
advantages in the modern family
- parents can leave their children playing game boy and do other work since children are hooked in this game
- this game enhances children’s thinking skills
disadvantages
- can damage children’s vision
- can cause relationship gap between parents and children
- expensive
1989 – The Nintendo Game Boy
– black and white screen,
- massive, It was cutting edge at the time and you could play Tetris
1995 – Nintendo released several Game Boy models with colored cases
1996 – Game Boy Pocket: a smaller, lighter unit that requires fewer batteries.
– the Pocket has a smaller link port, which requires an adapter to link with the older Game Boy. The port design is used on all subsequent Game Boy models
– screen was changed to a true black-and-white display
– batteries can last about 10 hrs
1997 – Game boy light was released in Japan
– has about the same size as the Pocket and has a backlit screen for improved visibility.
- uses 2 AA batteries, which give it approximately 20 hours with the light off and 12 with it on.
1998 – Game Boy Color was released
– added a color screen to a form factor slightly larger than the Game Boy Pocket.
– has double the processor speed, twice as much memory, and an infrared communications port.
– has near-universal backward compatibility
2001 – Game Boy Advance, a significant upgrade to the Game Boy line.
– featured a 32 bit 16.8 MHz ARM. It included a Z80 processor for backward compatibility to Game Boy and Game Boy Color game
– sported a larger, higher resolution screen
– controls were slightly modified with the addition of “L” and “R” trigger buttons
– drawback of the Game Boy Advance is that the screen is not backlit, making viewing difficult in some conditions.
2003 – Game Boy Advance SP
– featured a new smaller clamshell design with a flip-up screen, a switchable internal frontlight, and a rechargeable battery, with the omission of the headphone port, which now required a special adapter to be purchased separately
2005 – The third form of Game Boy Advance system, the Game Boy Micro
– four inches wide, two inches tall, and weighs 2.8 ounces.
– screen is slightly smaller than the SP and GBA screens while maintaining the same resolution (240 × 160 pixels) but is now a higher quality backlit display with adjustable brightness.
Remote control toys
Remote control
-electronic device used for the remote operation of a machine
- the use of radio signals to remotely control another device. The term is used almost universally to refer to the control of model cars, boats and airplanes from a user-held control box.
- usually small wireless handheld objects with an array of buttons for adjusting various settings
- communicate to their respective devices via infrared (IR) signals and a few via radio signals.
- usually powered by small AAA or AA size batteries.
- the first remote control was discovered in 1893 by Nikola Tesla and named it named Method of and Apparatus for Controlling Mechanism of Moving Vehicle or Vehicles.
- In 1903, Leonardo Torres Quevedo presented the Telekino, which is consisted of a robot that executed commands transmitted by electromagnetic waves. It was a pioneer in the field of remote control.
- The first remote-controlled model airplane flew in 1932, and the use of remote control technology for military purposes.
-Zenith Radio Corporation in the early 1950s developed a remote control for television
- 1956, Robert Adler developed “Zenith Space Command”, a wireless remote. It was mechanical and used ultrasound to change the channel and volume.
- in the late 1970s, Ceefax teletext was developed. It is a re,pte control that has each number from zero to nine, as well as other control functions, such as switching from text to picture, and the normal television controls of volume, station, brightness, color intensity and so on.
Remote controls use a near infrared diode to emit a beam of light that reaches the device. This light is invisible to the human eye but carries signals that are detected by the appliance, as well as by the sensor of a digital camera.
A radio-controlled car is a powered model car driven from a distance using a radio control system. Inputs from joysticks on a transmitter are sent to the car’s onboard receiver.
Advantage in modern family:
- child can play at home even without supervision from an adult
- cannot cause any damage in the body unless by accident
- affordable
REFERENCES:
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Website: www.globalpinoy.com/ch_category=pinoygames
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Website: http://www. Pasyalan. Net
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Website: http://en.wikipedia.org/wiki/Radio
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January 17, 2007, from About, Inc.
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Website: http://www.frogpad.com,
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